Name: Poro
Sex: Make
Age: Unknown
Religion: Unknown
Height: 1"2
Weight: 10kg
Physical Description: Round
Appearance/hygiene: Hairy (fluffy)
Intelligence: Clusmy
Diet: Insects
Cultural background: Bird-type
History: From a different world compared to Kace and roams about in his own world freely.
Income: No income.
Occupation: None
Education: None
Sexual orientation: Hetrosexual
Family: Only mother.
Other notes: Always curious around him, enjoys roaming around looking for something fun. Hardly goes home and always ends up getting in trouble.
Thursday, 24 April 2008
Character Rules 2
Posted by KY at 14:32 0 comments
Thursday, 17 April 2008
Character Rules 1
Name: Kace
Sex: Male
Age: 16
Religion: Buddhist
Height: 5"8
Weight: 60kg
Physical Description: Slim
Appearance/hygiene: Clean and healthy
Intelligence: Clusmy
Diet: Vegeterian
Cultural background: Oriental
History: Strict and well brought up background
Income: No income.
Occupation: Student
Education: High school
Sexual orientation: Hetrosexual
Family: Younger sister, mother and father
Other notes: He owns a dog named Milo
Posted by KY at 14:15 0 comments
Thursday, 20 March 2008
From the "12 Basic Principles of Animation"
From the 12 Basic Principles Of Animation, which includes:
1. Squash and stretch
2. Anticipation
3. Staging
4. Straight Ahead Action and Pose to Pose
5. Follow Through and Overlapping Action
6. Slow In and Slow Out
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid Drawing
12. Appeal
The 2 types I will personally go for (which also relates to my style), will be both 'Exaggeration' and 'Appeal', because my style (trying to approach an 'anime' style) uses exaggeration in order to express the characteristics of the characters. This is the style I like to exploit in. As characterisation are important as well as storyline. Not only that, 'exaggeration' intends to reveal more emotions and feelings of characters in an animation. And that is a very good principle when grasping viewers attentions and provide feelings for an animation.
Appeal is another style in which I would use because the character 'Poro' is suppose to be a loveable and cute character. Even though it is only a scenario, I wanted Poro to be as cute as possible, hence a furry cute creature. However, for Kace, more character analysis is needed to make him a more 'appealing' character with character rules.
Posted by KY at 02:11 0 comments
2D Vs. 3D
Although to me both looks good, the way the design and the style look like, I feel that 2D designs can be more creative, as for the 3D design of the character (both images are the same character with different clothing) look detailed, but however, because it is that 3 dimensional the character design looks 'blocky' or somewhat not 'smooth' enough for myself. In 2D a lot of detail and lot of style can be added depending in the artist's style. Whereas in 3D, I feel there is a limitation in creativity and design.
Posted by KY at 00:55 0 comments
Thursday, 13 March 2008
More Reflective Learning
Well previously in lectures, most people voted that 'storyline' of an animation is one of the key factors to success.
Most of the class voted what is important in a piece of animation? Is it great artwork? Is it great effects? Is it the storyline?
For me, I chose storyline. The artwork can be rubbish, the animation should at least be at satisfactory level, however, the storyline MUST be the key for me.
An example of this will be a Japanese TV Animation named "One Piece" (basically Anime). To me personally, I thought the art work wasn't really a style I would go for, it looked kind of out of place for me, art work wasn't great to me. Without comparing, many artists has their own style of artwork and for 'Eiichiro Oda' (creator of One Piece) this is his style. I personally didn't like Oda's artwork, however, that was the first season of the anime, but later on the artwork became better in the animation and has improved a lot.
Back to explaining, Oda's artwork didn't attract me, but what attract me to continuing watching the TV series was the storyline. It was very unique and I basically fell in love with the storyline. Also, "Never judge a book by it's cover", that is the same theory I use for animation. Even if I was to go back to watch the first ever anime (since I love anime and manga), the animation might've been bad, but why was it successful to begin with? That is when I research and analyse why any animation become successful and turn them into strong points in how I watch animation.
A downfall to Anime (relating to TV animations), many frames are used over and over again to show some sort of recurring event (i.e. A huge tornado occurs, however, you see the same piece of wood from a destroyed house flying from the same direction). I hope to 'capture' that certain scene. But that is how 'anime' is cost-effective, re-using frames meaning less extra frames are used.Posted by KY at 00:33 0 comments
Previous Character Developments
Posted by KY at 00:26 0 comments
Monday, 10 March 2008
Story Reflection (Inspiration)
To begin with, the characters was what I worked the script around with. Originally I kept thinking about 'people' 'humans', just ordinary looking ones. But I turned around thinking about what if characters I made wasn't human and that is where 'Poro' came from. A creature. Nothing to fierceful looking, but a cute looking thing with a temper.
But the story starts off with everything all normal and nothing out of place, then it bursts into a fantasy land. That is where I thought the creativity can explode.
The Location starts off in the train station because I was brainstorming in the train, so that was the first idea. But because I wanted to create the creature, I had to think of an appropriate scenery where it can make its appearance in a believeable scenario.
Posted by KY at 19:11 0 comments