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Thursday 20 March 2008

From the "12 Basic Principles of Animation"

From the 12 Basic Principles Of Animation, which includes:

1. Squash and stretch

2. Anticipation

3. Staging

4. Straight Ahead Action and Pose to Pose

5. Follow Through and Overlapping Action

6. Slow In and Slow Out

7. Arcs

8. Secondary Action

9. Timing

10. Exaggeration

11. Solid Drawing

12. Appeal

The 2 types I will personally go for (which also relates to my style), will be both 'Exaggeration' and 'Appeal', because my style (trying to approach an 'anime' style) uses exaggeration in order to express the characteristics of the characters. This is the style I like to exploit in. As characterisation are important as well as storyline. Not only that, 'exaggeration' intends to reveal more emotions and feelings of characters in an animation. And that is a very good principle when grasping viewers attentions and provide feelings for an animation.

Appeal is another style in which I would use because the character 'Poro' is suppose to be a loveable and cute character. Even though it is only a scenario, I wanted Poro to be as cute as possible, hence a furry cute creature. However, for Kace, more character analysis is needed to make him a more 'appealing' character with character rules.

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